
Who we Partner with
Mycelium Youth Network has offered consultation for
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Universities
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Local organizations
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Leading national and international nonprofits
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State agencies
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Climate justice curriculum initiatives
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Other entities and institutions of learning
seeking to deepen, better enact and/or evaluate their commitments to centering frontline communities and youth in their work.
We receive many requests to partner and collaborate.
Our commitment is to work with values-aligned organizations, assessing our expertise alongside your consultation needs to ensure community time and resources are allocated in ways that meaningfully advance shared goals.
Consultations
All consultations include a tailored approach co-created to respond to your identified growth areas, assets and community context.
Contact us to learn more about our areas of expertise and praxis, including the below offerings.
Gamification of social justice issues
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Mycelium’s definition of gamification is a culturally responsive strategy that utilizes game design features and mechanics to increase critical hope, freedom dreaming, and leadership development. Gamification as a process utilizes play in order to open up imagination in service of shifting behaviors and beliefs. As an example, campaigns within a Dungeons and Dragons inspired world can be led and co-created.
Participatory Evaluation & Research
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Learn more about these below...
Organizational Capacity Building
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These include: - Strategies and Practices for Environmental Justice. - Youth Participation in Climate and Environmental Projects.
Public Speaking
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Education Strategy & Curriculum Design
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Professional development for educators
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A deeper look into...
Participatory Evaluation & Research Consultations
Core focus areas include:
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